Undead: Bone Fiend
Species: Undead. Type: Bone Fiend. Class: Undead. Align: Evil. Gender: N/A.
Level: 21 + 1-D10. Damage-Points: 5-D10 +5 x level.
Number encountered: 1-D2.
Experience-Points: 70 x level.
Characteristics:
Awareness: Hearing: 0, Sense of Smell: 0, Sixth Sense: 0, Taste: 0, Touch: 10, Vision: 24, Charisma -: Appearance: See: "Description". Speech: 0, Constitution: 50, Coordination: 10, Dexterity: 30, Intelligence: 0, Mental-Strength: 0, Strength: 50, Wisdom: 0.
Movement:
Flying: Can't. Grounded: 8. Swimming: 4 (cannot swim, but does walk under water).
Luck: 0.
Oxygen-Points: Not applicable. This creature does not need oxygen to exist.
Blood-Points: Not applicable. This creature does not need blood to exist.
Attacks: This Undead will have 1 random type of attack per turn.
Roll for each and every attack upon a target.
Each attack-type can be executed on one or multiple targets.
Roll on the following chart to know what type of attack it will attempt:
%Roll: Attack types:
01-25: Bone-Needles: # of attacks - : 2-D4.
Damage ------ : 1-D6 (+ 1-D6 per level advanced).
Range -------- : 4 spaces (20').
Attack type - : Needle.
Special ------- : 2% chance per level of each bone-needle
penetrating armor without damaging it, as well as bypassing
damage-reduction and the class (resistance) of armors.
Note: Each armor type has the chance to turn needle
attacks, and should be checked for (i.e., outer and inner
armor, cape-guard and shield).
26-50: Bone-Shard Spear: # of attacks -- : 1-D6.
Damage ------ : 1-D8 (+ 1-D8 per level advanced).
Range --------- : 3 spaces (15').
Attack type -- : Sharp.
Special -------- : None.
51-75: Hammer-Bone Fist: # of attacks - : 1-D4.
Damage ------- : 1-D10 (+ 1-D10 per level advanced).
Range --------- : 2 spaces (10').
Attack type -- : Blunt.
Special -------- : None.
76-00: Macabre-Phoenix: # of attacks - : 1-D4.
Damage ------- : 1-D10 (+ 1-D10 per level advanced).
Range --------- : 5 spaces (25').
Attack type -- : Sharp.
Special -------- : Treat this as a hurled attack (+30 on
offensive rolls to strike).
Defense: 10. Offense: 30.
Treasure: %Roll needed to have money and treasure:
40+ to have 1-D8 treasure checks.
Begin rolling on the UnCommon chart.
Special:
There will be a 30% chance of finding 1-D2 extra Rare treasure checks per Undead.
There will be a 20% chance of finding 1 extra Legendary treasure check per Undead.
Check each Undead for treasure.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Bone color: White. Bone texture: Rough to the touch; like a dried and aged bone. Height: 20' 0". Posture: N/A. Weight: 1,000 Lbs.
Description - : This undead appears as mass of various skeletal creatures, all twisted and mixed into one terrifying Undead.
Dislikes ----- : The living.
Disposition - : Without intelligent thought, this Undead will destroy any creatures it detects.
Fears -------- : Immune (with the exception of Necromancer abilities and spells).
Habitat ------ : Crypts.
Immunities - : Beguile, Charm, Mental-Attack, Poison (with the exception of Toxin). For the most part, only physical damage can harm this undead. Spells that cause damage will harm it if the spell can be landed (this creature has a moderate magic-resistance).
Life-span --- : Undying creature. This creature's existence never fades.
Likes -------- : None.
Needs ------- : None.
Note --------- : None.
Special Abilities:
Invisibility Detection: This Undead can see the invisible if it can make a successful avoidance-roll vs. "Awareness (Vision)". This must be checked for every other turn.
Infra-Red-Vision, Night-Vision, X-Ray-Vision (as the Psychic spells).
Also, see: "Attacks".
Special Defenses:
This creature has the following resistances:
Hurled: Arrows, crossbow bolts, and throwing darts will only do 10% of the normal damage. Ballast bolts will only do 20% of the normal damage.
Magic-Resistance: 30% vs. non-Necromancer spells. 15% vs. Necromancer spells.
Special Offenses:
Horror Presence: All who become aware of this undead must make an avoidance-roll vs. "Fear", or be terrorized by its presence, thus being cursed with the following adjustments:
Defense ----- : -1% per level of the Bone Fiend.
Movement - : -1 per 2 levels of the Bone Fiend (no less than 1 space movement per turn).
Offense ----- : -1% per level of the Bone Fiend.
See: "Attacks".
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-7 (or better) magic weapon to harm.